Ubisoft has delayed their open world Avatar game to the next fiscal year. News comes from the company’s first quarter earnings report, with no specific quarter or month cited for the new release schedule. This follows a number of cancellations made within the company’s development and release slate.
In the report, Ubisoft CEO Yves Guillemot attributed the delay of the Avatar game to contemporary difficulties in industry working conditions, “where people can’t come to the office as often. That’s had an impact, and it was the biggest impact.” Despite the delays and challenges Ubisoft is confident that they’ll be able to put out a finished product at some point within the next fiscal year.
“We are committed to delivering a cutting-edge immersive experience that takes full advantage of next-gen technology, as this amazing global entertainment brand represents a major multi-year opportunity for Ubisoft.”
“While this additional development time is a reflection of the current ongoing constraints on productions across the industry,” the report continued. “We are hard at work to design the most efficient working conditions to ensure both flexibility for our teams as well as strong productivity while delivering the best experiences to players.”
Guillemot also confirmed that a “smaller, unannounced, premium game” has been bumped. More than one outlet has speculated that this is a standalone Assassin’s Creed expansion similar to 2013’s Assassin’s Creed Freedom Cry, converting add-on content into a stopgap release to fill the calendar, while Ubisoft continues work on Assassin’s Creed Infinity.
The company also cancelled Ghost Recon Frontline, the battle royale announced last y year that was already at the playtesting stage; and Splinter Cell VR, which was announced at 2020’s Oculus Connect, along with “two other unannounced titles.” This leaves us to wonder about the current progress for Beyond Good & Evil 2 and Prince of Persia Remake, two major titles that have remained elusive despite hype.