The Ascent sales were great despite Game Pass launch

Neon Giant’s cyberpunk action RPG The Ascent sales numbers were really good on all platforms, even though it also launched free as part of Xbox Game Pass. Publisher Curve Digital announced that the twin-stick shooting indie flavor of the month earned more than $5 million in sales on its opening weekend.

That’s an excellent start for any indie, moreso for developer Neon Giant, as The Ascent is their debut title. Curve added that The Ascent rose to the top of Steam’s global charts, while coverage of the game on YouTube and Twitch generated more than 10 million views.

“The Ascent is the first game out of Curve where our new team has been able to substantially make their mark, working closely with the developer and our platform partners,” said Curve CEO John Clark. Clark attributed the success to “a genuine team effort” and “the arrival of new leadership and talent,” which reflects the company’s “developer and player-focused” approach.

The Ascent sales

Curve also credited positive word of mouth for The Ascent in helping its sales. In becoming a “must-play title for content creators, influencers and streamers,” Curve said The Ascent rapidly built hype and awareness in the run-up to its launch weekend. It’s also likely that launching on Game Pass helped, allowing it to quickly gain buzz among subscribers to the service on day one.

The Ascent is currently available at the Xbox Store for Windows 10 PC, Xbox One and Xbox Series X|S. In our review, I had this to say: “Neon Giant has flexed AAA-level graphics to create a sense of place and harnessed some solid action game fundamentals to create a satisfying run and gun experience.”

If you just started playing The Ascent, you might want to check out our guide to the best weapons in the game, as well as some of the things you should know that the game doesn’t tell you.