Ahead of this year’s Xbox and Bethesda Showcase, an announcement has been made that Starfield and Redfall have been delayed to next year. Both games were projected to release late 2022, giving Xbox some major tentpoles to end the year on as well as dropping them into Game Pass.
In a statement on Twitter, Bethesda Softworks said, “The teams at Arkane Austin (Redfall) and Bethesda Game Studios (Starfield) have incredible ambitions for their games, and we want to ensure that you receive the best, most polished versions of them.”
The publisher also promised to share “the first deep dive” on both games soon, suggesting that they will appear at the upcoming showcase. This announcement, we suppose, is meant to set expectations that although we may get some fancy new footage, we’ll have to wait a little longer till the two games launch.
Starfield is the much awaited science fiction RPG from Bethesda Game Studios, the developer branch of Bethesda Softworks and the first major release from them since 2015’s Fallout 4, unless you count new editions of Skyrim. Starfield will also be studio’s first new IP since acquiring the Fallout franchise from Interplay back in 2007 and releasing Fallout 3 the following year.
We’ve already seen plenty of concept discussions in the form of video developer diaries for Starfield but no real gameplay footage. By contrast, much of Redfall remains a mystery. The game is an open world, co-op shooter being developed by Arkane Studios Austin, under the leadership of Harvey Smith, creative director of Dishonored.
Both projects were meant to be high pedigree productions, of high value to not just Bethesda but Microsoft. Their release would mark the first games released after the latter’s acquisition of Bethesda parent Zenimax Media that are console exclusive to Xbox, as recent games Ghostwire Tokyo and Deathloop released on PlayStation as part of previously signed exclusivity arrangements.