Work has begun on a remake of the original Splinter Cell, according to an announcement from Ubisoft. Nostalgia’s one hell of a crowd pleaser and this announcement is in line with the past generation of remakes, remasters and re-releases of old favorites for newer systems.
Whether it’s Resident Evil 2, Final Fantasy Remake or Mass Effect Legendary Edition, these plays for nostalgia also work to embrace new players into existing fan base by making classic experiences more accessible on modern hardware. And now Ubisoft is listening to fans of Splinter Cell with this remake.
Led by folks at Ubisoft Toronto, the Splinter Cell remake will be using Ubisoft’s own Snowdrop, the very same engine used in Tom Clancy’s The Division 2 as well as Starlink: Battle for Atlas. In a press release, Ubisoft mentioned that the Snowdrop engine is also being used to power other in-development projects like Avatar: Frontiers of Pandora and their untitled Star Wars online game.
Ubisoft also featured three developers from the project to provide their thoughts on how the remake will be proceeding in a post on their official blog. Creative director Chris Auty, producer Matt West and technical producer Peter Handrinos all weighed in on what a Splinter Cell remake means.
West said, “Although we’re still in the very earliest stages of development, what we’re trying to do is make sure the spirit of the early games remains intact, in all of the ways that gave early Splinter Cell its identity.”
“So, as we’re building it from the ground up, we’re going to update it visually, as well as some of the design elements to match player comfort and expectations, and we are going to keep it linear like the original games, not make it open world.”
Ubisoft also released a video describing the history and legacy of the original Splinter Cell, but I think you get the gist of it. Folks definitely want Sam Fisher back and will be glad to get some respite from all the open world, live service, microtransaction-laden games.