Shinji Mikami wants Tango Gameworks to make smaller, non-horror games

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Shinji Mikami told Famitsu that he would like Tango Gameworks to make smaller, non-horror games and hopes to change the image that the studio has.

As reported and translated by VGC, the founder and CEO of Tango Gameworks said that he wants people to stop associating the studio with a single genre. “At the moment, we are still seen as a studio that specializes only in survival horror,” said Mikami. “I hope to eventually change the image that Tango Gameworks currently has.”

“Of course, it’s nice to have fans think of us as a studio with a reputation for developing survival horror games. But we also want to be viewed as a studio that can create a wider variety of games. We will be releasing more and more new games in the future, starting with Ghostwire Tokyo, so please give us your support.”

Mikami continues to drive the point in the interview by discussing an upcoming game led by John Johanas, the director of The Evil Within 2, and stating that it is “the complete opposite of horror.”

Shinji Mikami Tango Gameworks
Evil Within 2.

Shinji Mikami also said he doesn’t want Tango Gameworks to only be focused on big-budget AAA titles and hopes to see the studio making smaller games too as he feels it’s easier to train newcomers in smaller teams. When asked what were his goals for Tango Gameworks, Mikami answered:

“First of all, we should produce a masterpiece every ten years. Secondly, we want young people to create new games on their own. We also want to nurture good game creators.”

“Although we are a studio that makes games, we also want it to have the aspect of a game school where staff can learn how to make games. We want to make it a place where you can grow as a creator and develop your skills and core while working from the bottom up.”

“It is possible to gain experience in a small team and then get involved in a big project. This way, we can make even better games and projects can proceed more smoothly.”

In other related news, former Tango Gameworks creative director and art director Ikumi Nakamura has founded her own small-ish studio, Unseen. You can read more about Unseen here.

Source: VGC