Scarlet Nexus sequel should be ‘more mature’ says director

In a recent interview with Inverse, Scarlet Nexus director Kenji Anabuki expressed his desire to create an ‘even more mature’ sequel to the game.

If there is a sequel, I would personally want to utilize the ‘superpower’ theme in areas other than battles,” Anabuki said. “The world and settings of the story could potentially be created to suit an even more mature audience; by exploring themes like the dangers of having or using superpowers.

The game also ended up having its own anime adaptation. This was well received within the anime and gaming community and has also sprung the question of whether a sequel to Scarlet Nexus is possible. Anabuki states, “Maybe it will continue from the original Scarlet Nexus story or be based on the game’s worlds and characteristics. At this moment, I couldn’t tell.”

That being said, Anabuki has also stated that he’d like to improve the game’s cutscenes in a future installment while keeping Scarlet Nexus’ unique style of storytelling.

Scarlet Nexus sequel

Fans of the game have definitely shown their appreciation as his Twitter timeline is filled with screenshots, fanart and clips of the game. He said, “I constantly keep up to date with the community’s voices, feedback, and constructive criticism. I hope to keep hearing from you all in the future. Your voices build the future for the Scarlet Nexus IP.”

In case you missed it, Scarlet Nexus is one of the best JRPGs on Game Pass. It features blitzing action alongside an engaging storyline about two different protagonists in each of their own story arcs. The game’s producer, Keita Iizuka, said he was ‘pleased’ regarding the arrangement with Game Pass, seeing as it allowed more players to easily engage with it.

“It has definitely given Scarlet Nexus a boost in publicity and popularity. It has also largely contributed to the visibility and sales of downloadable content,” said Iizuka, leading to an increased amount of feedback from players. “We have done as much as we can and added several features after launch into the game based on user feedback.”

“However, I have decided that paying more attention to industry trends and the newest user preferences will definitely benefit the gaming experience,” Iizuka added.

After launch, Bandai Namco released a suite of accessibility options for the game that helped alleviate some of the frustrations players have had, as well as provide quality of life improvements.

Source: Inverse