Atsushi Inaba, the newly-appointed CEO at Platinum Games recently discussed his aspirations for the company’s future in gaming. Inaba said that the studio wants to make larger games with longevity, with a focus on live service games.
In an interview with Famitsu, translated VGC, Inaba said he would like the company to create more games that “can be enjoyed and loved for a longer period of time,” compared to the “one-off” single player experiences such as Bayonetta. This led to Hideki Kamiya’s Project G.G. being mentioned in relation to his desire to create titles that are “different from the past.”
“Oops, I almost blurted out something important about where we are going,” Inaba hinted, when asked about the design philosophy behind Project G.G.
“Project G.G. is still in the stage of testing various things, so I can’t tell you much about it, but when it comes to future game production, we want to focus on creating games that are different from the past. I would like to focus on creating games that can be enjoyed and loved for a longer period of time.”
He added: “Of course, we would like to cherish and create small but brilliantly conceived games such as Sol Cresta, and games in which you can enjoy the process of clearing the game by going through one-off, well-designed stages, such as Bayonetta.”
“However, the projects that we are trying to create for the future will be different in terms of their structure. Considering the changes in the market over the next five years or so, I think it is absolutely necessary for us to do this. I’m sorry for being so vague, but I think that’s all I can tell you right now.”
Project G.G. will be the first wholly-owned IP of Platinum Games and will be seen as the “climax” to Hideki Kamiya’s superhero trilogy that follows Viewtiful Joe and the Wonderful 101.
Inaba’s comments would be the first indication of the level of commitment the company intends to place on the live service game. And when asked how he intended to run Platinum Games now that he’s CEO, Inaba said that he’d like to take more risks on larger, more unique titles.
“[Former CEO] Kenichi Sato laid the foundation for the company, but I’d like to return to the original ethos of PlatinumGames. If we can no longer create new ways to play, then there is no reason for us to exist, and if that happens, I think it would be better to dissolve the company, no matter how profitable it is.
“I’d like to go back to our raison d’etre and create new games on a larger scale in a more pure manner,” he said.
“In the past, even if we wanted to create our own IP, it was difficult to do so, and even if we could, it would be on a very small scale… we could only make indie-class products. In the future, I would like to get rid of all of that and make larger games from our ideas, and succeed in at least one thing.
“I want to lead PlatinumGames in a direction that is pure and unadulterated, and never look back. I think that’s my role now.”