Halo Infinite dev sheds light on challenges of modern game development

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A Halo Infinite dev took to Twitter to offer some insights on the challenges of modern video game development.

Making a modern video game is hard, especially so when you have the expectations of loving fans of a series that’s had so much history ever since multiplayer online gaming was a thing. Recently, John “Unyshek” Junyszek took to Twitter to illuminate the public on some of the challenges involved.

Junyszek, who serves as a senior community manager at 343 Industries talked about why modern AAA games take longer to develop, while also feeling like they offer less content compared to games from previous generations. He said that as the expectations and requirements for games like Halo Infinite increase, so does the complexity and scope of their foundations and systems.

Junyszek provided a bullet point list in JPG from that listed those requirements and expectations and the systems that support them. “TL;DR: The Expectations and legal requirements for games has increased,” he remarked.

Junyszek follows this up with specific examples within a broad sense, such as higher quality assets, improved online experiences with servers and security, building for more platforms with each having their own build or infrastructure, support for the game’s ecosystem, improved update cadence, navigating laws and regulations depending which countries the game is being sold in, and lastly, new tools, processes and additional people to help make sure the above mentioned all work properly. 

When you compare the complexity of the newer games towards games made in the past, these are just things you find yourself knowing that it’s something you can’t live without. Junyszek continues, “It’s easy to just say, “The old way was simple and worked, why change?” when it comes to developing games, but once you start to think about how much our lives, tech, and laws have changed – you realize it’s a necessity.”

Halo Infinite dev
Breaker, a new map addition to Halo Infinite Multiplayer from Season 02: Lone Wolves

Despite the clear and concise explanation, we do still see the occasional armchair developer over at Twitter, but too often replies from these folks aren’t of the mindset of bettering the game in question, but to feel superior or just downright degrade a Halo Infinite dev or a dev from any other major AAA release. Sadly, in most cases, this leads to harassment; and in some cases lead other studios to reduce engagement with their community.