Effectively speaking, Kiciński confirmed that there continues to be a significant portion of the development team that continues to work on Cyberpunk 2077. “We intend to live up to what we promised our gamers in January. While we already see major improvements, a large part of the team continues to work on making sure that Cyberpunk provides even better entertainment to gamers.”
The reiteration of this promise was made at the same time that CD Projekt revealed its net profits for Q1 2021 fell by 65%, of which a significant part was attributed to ongoing costs of fixing the game and its troubled builds across all platforms and unacceptable performance on the previous generation of consoles, i.e. PS4 and Xbox One.
“Lower than usual net profitability is mainly due to continuing depreciation of Cyberpunk 2077 development expenditures, work on updating the game, and R&D activities related to future projects. These expenses are recognized as current-period costs and are not subject to capitalization” CD Projekt CFO Piotr Nielubowicz said. Though CD Projekt claims to have seen “record-breaking positive cash flows,” the company only recorded a profit of US$8.84 million.
According to Kiciński, “nearly half” of the original development team is still working on the project, either on improving the current game, or developing the next generation of Cyberpunk 2077 content. Meanwhile, the other half of the developers is preparing for their next project, and will move to a parallel development track by 2022 to work on new, unannounced projects.
Kiciński’s remarks echo a statement he made in April to Reuters, in which he said that writing off what CD Projekt had promised to consumers as a failure was not an option. “We are convinced that we can bring the game to such a state that we can be proud of it and therefore successfully sell it for years to come,” he said.