“We’re excited to see Crystal Dynamics take these next steps with their studio,” The Initiative said. “Our teams have made great progress in building Perfect Dark together as co-development partners, and we will be continuing this work with them in their next chapter.”
The Perfect Dark reboot under The Initiative has had quite the number of challenges with more than 30 departures from their team throughout the past couple of years. One of the more notable departures recently being Dan Neuburger, who was serving as game director on the project. Crystal Dynamics is helping with that problem and filling in the gaps with what the team’s missing to help finish the game as co-developers.
The Embracer Group paid 300 million dollars to acquire the California-based developer behind the Tomb Raider series, alongside Eidos Montreal and Square Enix Montreal. Apparently, Square is going to be using the money to invest in the research and development of blockchain, AI technologies and the cloud.
It sounds like Square Enix was eager to make this deal though, because a financial report released back in February indicated that Marvel’s Guardians of the Galaxy did not meet their financial expectations. Marvel’s Guardians of the Galaxy was developed by Eidos Montreal, a sister studio in the development of Tomb Raider, Deus Ex and Marvel’s Avengers.
Guardians was one of a litany of recurring disappointments for Square Enix at its Western studios. The other most recent disappointment of note was Marvel’s Avengers. The beleaguered action brawler underperformed at sales and has frequently eroded trust and good will among its player base. It’s very likely that its notoriety had a knock-on effect on the performance of Marvel’s Guardians of the Galaxy.
In addition to Perfect Dark, Crystal Dynamics presumably continues to work on the next installment in the Tomb Raider franchise, which will reportedly be built on Unreal Engine 5. Despite its iconic status, the IP has been something of an albatross to Square Enix, which once said the 2013 reboot was a sales disappointment. It has been reticent about the commercial and critical performance of its sequels as well.